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Stonequest — the Retro RPG Experience

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1
Bless[Bles ]
Bless spell
Area of Effect:Party member
Duration:2 turns per caster level
Usable in camp:No
Usable in combat:Yes

Bring down favor from the gods, giving the target character a +1 to hit and on damage.

1
Cause Light Wounds[CsLt ]
Cause Light Wounds spell
Area of Effect:Single monster
Duration:Instantaneous
Damage:1D8 hits [MAGIC]
Saving Throw:None
Usable in camp:No
Usable in combat:Yes

Inflicts 1d8 hits upon any one enemy.

1
Cure Light Wounds[CrLt ]
Cure Light Wounds spell
Area of Effect:Party member
Duration:Instantaneous
Usable in camp:Yes
Usable in combat:Yes

Heals 1d8 hits of damage on any one party member.

1
Light[Lght ]
Light spell
Area of Effect:Location
Duration:20 turns per caster level
Usable in camp:Yes
Usable in combat:Yes

Sheds a magical light that enables you to see further in the maze, and also improves your chances at spotting secret doors.

Beware, however. This spell makes it easier for monsters to find you.

1
Map 1[Map1 ]
Map1 spell
Area of Effect:Location
Duration:50 turns + 1d6 per caster level + 1d10
Usable in camp:Yes
Usable in combat:Yes

Automatically maps dungeon level 1 while the party explores it, for as long as the spell remains active.

Casting a higher-numbered Map spell extends the automap to that level too, but casting a lower-numbered one never reduces how deep the party can already automap. When the spell's duration runs out, the automap vanishes until it is recast.

1
Protection[Prot ]
Protection spell
Area of Effect:Caster
Duration:5 turns per caster level
Usable in camp:No
Usable in combat:Yes

Improve the caster's armor by one point.

Note that this spell can be stacked with similar spells.

1
Remove Fear[ReFe ]
Remove Fear spell
Area of Effect:Party member
Duration:Instantaneous
Usable in camp:Yes
Usable in combat:Yes

Removes any magically-induced fear from a single party member.

2
Awaken[Awak ]
Awaken spell
Area of Effect:Party member
Duration:Instantaneous
Usable in camp:Yes
Usable in combat:Yes

Awakens any party member in a magically-induced sleep.

2
Call Acolyte[CaAc ]
Call Acolyte spell
Area of Effect:Party
Duration:20 turns per caster level
Usable in camp:Yes
Usable in combat:Yes

Summon a lesser acolyte to fight alongside the caster.

2
Continual Light[CoLi ]
Continual Light spell
Area of Effect:Location
Duration:Infinite
Usable in camp:Yes
Usable in combat:Yes

Works like Light above, except that it essentially lasts forever.

2
Cure Poison[CrPs ]
Cure Poison spell
Area of Effect:Party member
Duration:Instantaneous
Usable in camp:Yes
Usable in combat:Yes

Cures any one poisoned party member.

2
Dispel[Dspl ]
Dispel spell
Area of Effect:Single monster
Duration:Instantaneous
Saving Throw:Yes
Usable in camp:No
Usable in combat:Yes

Destroys any one undead foe unless it makes its saving throw.

2
Location[Loct ]
Location spell
Area of Effect:Special
Duration:Instantaneous
Usable in camp:Yes
Usable in combat:No

Reveals the precise location of the party, including how many levels below Kyrn it is located.

This spell is especially useful when combined with the Teleport spell.

2
Map 2[Map2 ]
Map2 spell
Area of Effect:Location
Duration:50 turns + 1d6 per caster level + 2d10
Usable in camp:Yes
Usable in combat:Yes

Automatically maps dungeon levels 1 through 2 while the party explores them, for as long as the spell remains active.

3
Cause Serious Wounds[CsSe ]
Cause Serious Wounds spell
Area of Effect:Single monster
Duration:Instantaneous
Damage:2D8 hits [MAGIC]
Saving Throw:None
Usable in camp:No
Usable in combat:Yes

Inflicts 2d8 hits upon any one enemy.

3
Check Traps[ChTr ]
Check Traps spell
Area of Effect:Special
Duration:Instantaneous
Usable in camp:No
Usable in combat:No

Unerringly reveals the trap on a chest, if there is one.

3
Cure Serious Wounds[CrSe ]
Cure Serious Wounds spell
Area of Effect:Party member
Duration:Instantaneous
Usable in camp:Yes
Usable in combat:Yes

Heals 2d8 hits of damage on any one party member.

3
Inconspicuous[Inco ]
Inconspicuous spell
Area of Effect:Location
Duration:20 turns per caster level
Usable in camp:Yes
Usable in combat:Yes

Causes the party to blend in with its surrounding, making it less noticable by wandering monsters. The chance of an encounter with such wandering foes is reduced by half.

3
Map 3[Map3 ]
Map3 spell
Area of Effect:Location
Duration:50 turns + 1d6 per caster level + 3d10
Usable in camp:Yes
Usable in combat:Yes

Automatically maps dungeon levels 1 through 3 while the party explores them, for as long as the spell remains active.

4
Cause Very Serious Wounds[CsVs ]
Cause Very Serious Wounds spell
Area of Effect:Single monster
Duration:Instantaneous
Damage:3D8 hits [MAGIC]
Saving Throw:None
Usable in camp:No
Usable in combat:Yes

Inflicts 3d8 hits upon any one enemy.

4
Create Golem[CrGo ]
Create Golem spell
Area of Effect:Party
Duration:20 turns per caster level
Usable in camp:Yes
Usable in combat:Yes

Constructs a simulacrum of a living being and imbues in it a semblance of the divine spark of life. The golem will fight loyally alongside the caster until it is destroyed or the spell expires.

4
Cure Paralysis[CrPa ]
Cure Paralysis spell
Area of Effect:Party member
Duration:Instantaneous
Usable in camp:Yes
Usable in combat:Yes

Cures paralysis on any one party member.

4
Cure Very Serious Wounds[CrVs ]
Cure Very Serious Wounds spell
Area of Effect:Party member
Duration:Instantaneous
Usable in camp:Yes
Usable in combat:Yes

Heals 3d8 hits of damage on any one party member.

4
Map 4[Map4 ]
Map4 spell
Area of Effect:Location
Duration:50 turns + 1d6 per caster level + 4d10
Usable in camp:Yes
Usable in combat:Yes

Automatically maps dungeon levels 1 through 4 while the party explores them, for as long as the spell remains active.

4
Raise Dead[Raze ]
Raise Dead spell
Area of Effect:Party member
Duration:Instantaneous
Usable in camp:Yes
Usable in combat:Yes

Restores a dead character to life, but he or she will be weak and only have one hit point until healed.

4
Silence[Sile ]
Silence spell
Area of Effect:Monster group
Duration:Instantaneous
Saving Throw:Yes
Usable in camp:No
Usable in combat:Yes

Silences all monsters in the targeted group if they fail their saving throws.

Note that this prevents spell-casting opponents from using their spells.

Note also that the spell targets the location of a monster and not the monster itself; if two monsters switch places, the silence remains with the spot, not the monster.

4
Wrath[Wrth ]
Wrath spell
Area of Effect:Monster group
Duration:Instantaneous
Damage:1D12 hits [MAGIC]
Saving Throw:None
Usable in camp:No
Usable in combat:Yes

Inflicts damage upon every member of a monster group.

5
Cause Critical Wounds[CsCr ]
Cause Critical Wounds spell
Area of Effect:Single monster
Duration:Instantaneous
Damage:4D8 hits [MAGIC]
Saving Throw:None
Usable in camp:No
Usable in combat:Yes

Inflicts 4d8 hits upon any one enemy.

5
Compass[Comp ]
Compass spell
Area of Effect:Location
Duration:15 turns per caster level
Usable in camp:Yes
Usable in combat:Yes

Displays a compass at the top of the screen.

5
Cure Critical Wounds[CrCr ]
Cure Critical Wounds spell
Area of Effect:Party member
Duration:Instantaneous
Usable in camp:Yes
Usable in combat:Yes

Heals 4d8 hits of damage on any one party member.

5
Great Wrath[GrWr ]
Great Wrath spell
Area of Effect:Monster group
Duration:Instantaneous
Damage:2D12 hits [MAGIC]
Saving Throw:None
Usable in camp:No
Usable in combat:Yes

Inflicts significant damage upon every member of a monster group.

5
Levitate[Levi ]
Levitate spell
Area of Effect:Location
Duration:20 turns per caster level
Usable in camp:Yes
Usable in combat:Yes

Enables the entire party to float above the ground at will, rendering it immune to pits and chutes.

5
Map 5[Map5 ]
Map5 spell
Area of Effect:Location
Duration:50 turns + 1d6 per caster level + 5d10
Usable in camp:Yes
Usable in combat:Yes

Automatically maps dungeon levels 1 through 5 while the party explores them, for as long as the spell remains active.

5
Restore Flesh[ReFl ]
Restore Flesh spell
Area of Effect:Party member
Duration:Instantaneous
Usable in camp:Yes
Usable in combat:Yes

Restores a petrified party member back to flesh.

5
True Strikes I[TrS1 ]
True Strikes I spell
Area of Effect:Party
Duration:1 turn per caster level
Saving Throw:None
Usable in camp:No
Usable in combat:Yes

Blesses the party so that they may completely disregard one plus of immunity to non-magical weapons.

6
Detect Special[DetS ]
Detect Special spell
Area of Effect:Location
Duration:15 turns per caster level
Usable in camp:Yes
Usable in combat:Yes

Reveals special areas of the Maze, such as secret doors and other unusual attributes.

6
Divine Protection[DiPr ]
Divine Protection spell
Area of Effect:Party
Duration:5 turns per caster level
Usable in camp:Yes
Usable in combat:Yes

Brings a great blessing unto the party, improving the armor of each member by five points.

Note that this spell can be stacked with similar spells.

6
Harm[Harm ]
Harm spell
Area of Effect:Single monster
Duration:Instantaneous
Saving Throw:Yes
Usable in camp:No
Usable in combat:Yes

Strips all but a few hits from a single opponent, leaving it highly-vulnerable.

6
Heal[Heal ]
Heal spell
Area of Effect:Party member
Duration:Instantaneous
Usable in camp:Yes
Usable in combat:Yes

Fully restore a living party member to total health.

6
Holy Wrath[HoWr ]
Holy Wrath spell
Area of Effect:All opponents
Duration:Instantaneous
Damage:4D12 hits [MAGIC]
Saving Throw:None
Usable in camp:No
Usable in combat:Yes

Inflicts great damage upon every member of a monster group.

6
Map 6[Map6 ]
Map6 spell
Area of Effect:Location
Duration:50 turns + 1d6 per caster level + 6d10
Usable in camp:Yes
Usable in combat:Yes

Automatically maps dungeon levels 1 through 6 while the party explores them, for as long as the spell remains active.

7
Banish[Bani ]
Banish spell
Area of Effect:Single monster
Duration:Instantaneous
Saving Throw:Yes
Usable in camp:No
Usable in combat:Yes

Banishes any single demon or multi-planar creature if it does not make its saving throw.

7
Destruction[Dest ]
Destruction spell
Area of Effect:Single monster
Duration:Instantaneous
Saving Throw:Special
Usable in camp:No
Usable in combat:Yes

Slays a single opponent instantly unless it makes its saving throw. Even then, the raw power of the divine unleashed by this spell causes it to take significant damage.

7
Map 7[Map7 ]
Map7 spell
Area of Effect:Location
Duration:50 turns + 1d6 per caster level + 7d10
Usable in camp:Yes
Usable in combat:Yes

Automatically maps dungeon levels 1 through 7 while the party explores them, for as long as the spell remains active.

7
Party Heal[PaHe ]
Party Heal spell
Area of Effect:Party
Duration:Instantaneous
Usable in camp:Yes
Usable in combat:Yes

Heals half of lost hits for each member of the party.

7
Resurrection[Ress ]
Resurrection spell
Area of Effect:Party member
Duration:Instantaneous
Usable in camp:Yes
Usable in combat:Yes

Brings a slain party member back to life with all his or her wounds healed, and at full vitality.

7
True Strikes II[TrS2 ]
True Strikes II spell
Area of Effect:Party
Duration:1 turn per caster level
Saving Throw:None
Usable in camp:No
Usable in combat:Yes

Blesses the party so that they may completely disregard two plusses of immunity to non-magical weapons.

7
Word of Recall[WoRe ]
Word of Recall spell
Area of Effect:Party
Duration:Instantaneous
Usable in camp:Yes
Usable in combat:Yes

Immediately teleports the entire party safely back to Kyrn.

8
Divine Wrath[DiWr ]
Divine Wrath spell
Area of Effect:All opponents
Duration:Instantaneous
Damage:7D12 hits [MAGIC]
Saving Throw:None
Usable in camp:No
Usable in combat:Yes

Inflicts massive damage upon every member of every monster group.

8
Map 8[Map8 ]
Map8 spell
Area of Effect:Location
Duration:50 turns + 1d6 per caster level + 8d10
Usable in camp:Yes
Usable in combat:Yes

Automatically maps dungeon levels 1 through 8 while the party explores them, for as long as the spell remains active.

8
Random Death[RaDe ]
Random Death spell
Area of Effect:Location
Duration:Instantaneous
Saving Throw:Yes
Usable in camp:No
Usable in combat:Yes

Slays a monster in a randomly-chosen monster group unless it makes its saving throw, or resists with magic resistance.

8
Summon Guardian[SuGu ]
Summon Guardian spell
Area of Effect:Party
Duration:5 turns per caster level
Usable in camp:Yes
Usable in combat:Yes

Entreats the gods to send down a powerful guardian to fight for the caster and his or her party.

9
Big Party Heal[BgPH ]
Party Heal spell
Area of Effect:Party
Duration:Instantaneous
Usable in camp:Yes
Usable in combat:Yes

Fully heals the wounds of every party member.

9
Directed Death[DiDe ]
Directed Death spell
Area of Effect:Single monster
Duration:Instantaneous
Saving Throw:Yes
Usable in camp:No
Usable in combat:Yes

Kills a monster in a monster group of the caster's choosing, unless it makes its saving throw, or resists with magic resistance. This spell's focused casting cuts through magic resistance more effectively than Random Death, giving it a bonus against resistant creatures.

9
Deus Ex Machina[Deus ]
Deus Ex Machina spell
Area of Effect:Location
Duration:Instantaneous
Usable in camp:No
Usable in combat:Yes

Causes … something to happen. Perhaps it will help the party; perhaps it will hurt it. But when times are truly desperate, a cleric of great power and wisdom can call upon the gods to signficantly alter the situation.

9
Map 9[Map9 ]
Map9 spell
Area of Effect:Location
Duration:50 turns + 1d6 per caster level + 9d10
Usable in camp:Yes
Usable in combat:Yes

Automatically maps every dungeon level while the party explores them, for as long as the spell remains active.

9
True Strikes III[TrS3 ]
True Strikes III spell
Area of Effect:Party
Duration:1 turn per caster level
Saving Throw:None
Usable in camp:No
Usable in combat:Yes

Blesses the party so that they may completely disregard three plusses of immunity to non-magical weapons.