Stonequest did not come from nowhere. It grew out of two games its author loved: one on an Apple II at home, the other on a VAX at Clark University. Both have been ported to the browser, so you can play them just as they were.

Written by Andrew Greenberg and Robert Woodhead and published by Sir-Tech for the Apple II, Wizardry was the first computer game to capture the feel of a table-top role-playing game: a party of six, classes and levels, planned dungeons, and dozens of spells.
Stonequest began as an attempt to write Wizardry for the VAX, from scratch and without its source code. Its races, classes, spells and maze all trace back here.

Moria, by Robert Alan Koeneke, was a dungeon crawl drawn entirely in text characters on a VT terminal. Players went deeper and deeper into the mines, one level at a time, in search of the Balrog.
In the evenings and on weekends at Clark University, the terminals in Goddard Library were full of students playing one of two games: Moria or Stonequest. This port follows VMS Moria 4.8 line by line.